
Rhythm, Action
NRealmBeat
NRealmBeat is a three-lane rhythm action game prototype featuring Tap and Hold notes, timing-based judgment, dynamic visual effects, customizable controls, and seamless transitions between interactive worlds.
Status
Prototype
Engine
Unity 6
Platform
PC
Published
Yes
Details
Detailed Content
## Overview
NRealmBeat is a rhythm action game prototype developed in Unity 6 using the High Definition Render Pipeline (HDRP). Players move between three lanes, follow rhythm notes generated from Timeline beat markers, and perform actions with accurate musical timing.
## Core Gameplay
- Three-lane movement controlled by customizable inputs.
- Tap notes with timing-based Perfect, Great, Bad, and Miss judgments.
- Hold notes with separate Hold In and Hold Out timing.
- Variable Hold note durations based on musical beats.
- Visual light beams connecting Hold note sections.
- Score, combo, hit feedback, sound effects, and particle effects.
- Automatic note spawning synchronized with song BPM and Unity Timeline.
## Technical Features
- Custom BPM-based Timeline signal generator.
- Object pooling for notes and gameplay effects.
- Separate prefabs and visual behavior for Tap and Hold notes.
- Reusable Line Renderer and VFX Graph integration.
- Persistent settings system across scenes.
- Customizable lane and judgment key bindings.
- Audio volume and guide-line settings.
- Additive scene transitions through interactive portals.
- Runtime cleanup for notes and visual effects during scene changes.
- Defensive handling for missing references, destroyed UI objects, and Animator states.
## Controls
- A: Move to the left lane
- S: Move to the middle lane
- D: Move to the right lane
- J: Judge Tap notes and control Hold notes
All gameplay controls can be reassigned through the Settings menu.
## Development Status
The project is currently an active gameplay prototype. Core rhythm mechanics, Hold notes, visual feedback, portal transitions, and the settings system are implemented. UI design, content balancing, additional music, and final polish are still in development.
